MAKE A MEME View Large Image Elliptic cylinder.png 2006-07-21 own assumed D V S Here is a POV-Ray source of this image <pre> // +FN +UA +W1200 +H1200 +A0 0 +AM2 // Used fonts Gentium http //scripts sil org/gentium version 3 6; global_settings assumed_gamma 1 0 ...
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Keywords: Elliptic cylinder.png 2006-07-21 own assumed D V S Here is a POV-Ray source of this image <pre> // +FN +UA +W1200 +H1200 +A0 0 +AM2 // Used fonts Gentium http //scripts sil org/gentium version 3 6; global_settings assumed_gamma 1 0 radiosity pretrace_start 0 08 // start pretrace at this size pretrace_end 0 02 // end pretrace at this size count 35 // higher -> higher quality 1 1600 35 nearest_count 5 // higher -> higher quality 1 10 5 error_bound 1 8 // higher -> smoother less accurate 1 8 recursion_limit 3 // how much interreflections are calculated 1 5+ 3 low_error_factor 5 // reduce error_bound during last pretrace step gray_threshold 0 0 // increase for weakening colors 0 1 0 minimum_reuse 0 015 // reuse of old radiosity samples 0 015 brightness 1 // brightness of radiosity effects 0 1 1 adc_bailout 0 01/2 //normal on // take surface normals into account off //media on // take media into account off //save_file file_name // save radiosity data //load_file file_name // load saved radiosity data //always_sample off // turn sampling in final trace off on //max_sample 1 0 // maximum brightness of samples declare A 1 60; declare B 1 00; declare H 3 00; camera perspective angle 30 right x image_width/image_height up y location < 0 0 0 0 -9 0> look_at < 0 0 0 0 0 0> light_source <-1000 400 -1000> color rgb < 1 0 1 0 1 0> background color rgb < 1 0 1 0 1 0> declare Cyl0 union difference cylinder < 0 0 -0 5 0 0> < 0 0 0 5 0 0> 1 00 cylinder < 0 0 -0 51 0 0> < 0 0 0 51 0 0> 0 95 open scale <A H B> texture pigment granite color_map 0 0 color rgbt < 0 50 0 30 0 25 0 40> 1 0 color rgbt < 0 80 0 80 0 80 0 40> finish brilliance 0 5 ambient 0 0 diffuse 0 7 specular 0 2 union sphere < 0 0 H/2 0 0> 0 03 cylinder < 0 0 H/2 0 0> < 0 0 -H/2 0 0> 0 03 cylinder <-A H/2 0 0> < A H/2 0 0> 0 03 cylinder < 0 0 H/2 -B> < 0 0 H/2 B> 0 03 cylinder <-A -H/2 0 0> < A -H/2 0 0> 0 03 cylinder < 0 0 -H/2 -B> < 0 0 -H/2 B> 0 03 texture pigment color rgb < 0 6 0 1 0 1> finish ambient 0 0 diffuse 0 3 specular 0 3 union text ttf GenI102 ttf a 0 1 0 scale 0 7 rotate 90 x translate <-A/2 - 0 15 H/2 + 0 03 0 10> text ttf GenI102 ttf b 0 1 0 scale 0 7 rotate 90 x translate < B/2 - 0 15 H/2 + 0 03 0 10> rotate 90 y text ttf GenI102 ttf h 0 1 0 scale 0 7 translate <-0 40 H 5/20 - 0 20 -0 02> rotate 45 y texture pigment color rgb < 0 6 0 1 0 1> finish ambient 0 0 diffuse 0 3 specular 0 3 object Cyl0 rotate -45 y rotate -45 x </pre> Solids Created with Persistence of Vision
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