MAKE A MEME View Large Image ZX80 character 0x09, ZX81 character 0x08.png block graphics character at code point 9 09<sub>16</sub> in the Sinclair ZX80 character set 4K BASIC ROM and 8 08<sub>16</sub> in the ZX81 character set 8K BASIC ROM Scaled 2× for clarity This ...
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Keywords: ZX80 character 0x09, ZX81 character 0x08.png block graphics character at code point 9 09<sub>16</sub> in the Sinclair ZX80 character set 4K BASIC ROM and 8 08<sub>16</sub> in the ZX81 character set 8K BASIC ROM Scaled 2× for clarity This version is in the true non-inverse video range Because it is a 50 gray raster its inverse video version at code points 137/136 ZX80/81 has the same appearance although every pixel is inverted Both those characters can be expressed as Unicode character U+2592 Medium shade in the Block Elements Unicode block but of course if both are converted to the same code point the conversion is non-reversible 1980-01-01 own WinTakeAll other versions cc-zero Sinclair ZX80 Sinclair ZX81 Character sets Fonts for computer monitor displays Bitmap fonts
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